Bestiary: Ice Mephit. All mephits have the following traits: Age. or below. Steam Mephit by MatesLaurentiu on DeviantArt. Fast Healing : An ice mephit heals only if it is touching a piece of ice of at least Tiny size or if the ambient temperature is 32°F. Gamemastering‎ > ‎Monsters & Foes‎ > ‎Monsters (Alphabetical)‎ > ‎Monsters (M)‎ > ‎Mephits‎ > ‎ Mephit, Ice. Special Traits. An ice mephit can provide an interesting challenge for lower level groups with their frost breath and ability to blend into the icy background. Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The breath weapon of a salt mephit is a cone of salt crystals that deals 1d4 slashing damage. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. Discover (and save!) Arcane Innate Spells DC 17, attack +9; Cantrips (1st) chill touch, ray of frost. 2 1 Description 2 Combat 3 Society 3.1 Homelands 4 Appendix 4.1 Appearances 4.2 Further Reading 4.3 External Links 4.4 References 4.5 Connections They were not native to the Prime Material Plane, as they were somewhat linked to various elemental or quasi-elemental planes of existence. Ice Mephit. When the mephit dies, it explodes in a burst of jagged ice. They are curious, impish creatures with small wings and tiny horns. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. The mephit can’t attack while in lava form but can use other spell-like abilities. The mephit’s damage reduction improves to 20/magic when in this form. They were cold and indifferent, and the most cruel of all the mephits.1 1 History 2 Notable Ice Mephits 3 Appendix 3.1 Appearances 3.2 References 3.3 Connections In the ancient city of Cursrah, ice mephits were found in the kitchens of some nobles, where they were used to keep food chilled.5 Icy-White Eye of the Tempest6 Contact Info. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. Death Burst. Speed 20 feet, fly 25 feet. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. Mephits were extraplanar, outsider creatures similar to imps. Innate Spellcasting (1/Day): The mephit can innately cast blur, requiring no material components They have a tendency to cross manifest zones from their native planes to Eberron, where they may cause mischief or become agents of other powers.23 1 Species 1.1 Air Mephits 1.2 Dust Mephits 1.3 Earth Mephits 1.4 Fire Mephits 1.5 Ice Mephits 1.6 … Traits. The DC is Constitution-based and includes a +1 racial bonus. Traits Death Burst: When the mephit dies, it explodes in a cloud of steam. Dr. Jekyll tempts fickle fate in his pursuit of the sublime. In this form the mephit can pass through small holes or narrow openings, even mere cracks. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Ice mephits come from the Elemental Plane of Air. Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. It can move at a speed of 10 feet, but it can’t run. Breath Weapon [two-actions] (arcane, cold) The ice mephit breathes shards of ice in a 15-foot cone that deals 1d6 cold damage and 1d6 piercing damage to each creature within the area (DC 17 basic Reflex save). When the mephit dies, it explodes in a burst of jagged ice. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. They are also immune to mind-affecting spells and have damage reduction, regeneration, and spell resistance that increases with their master's level. Contents0.1 Traits0.2 Actions1 Attributes Of Magma Mephit Monster Traits Death Burst: Whenever the mephit dies, it will explodes in the heavy burst of lava. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. The cold also causes living creatures to be sickened for 3 rounds. Each and every creature those are within 5 ft. of it should make a DC11 dexterity saving throw and also taking 7 … The salt also causes living creatures to be sickened for 3 … The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. Sep 13, 2016 - This Pin was discovered by Miles Dalton. Skills Perception +2, Stealth +3 Damage Vulnerabilities bludgeoning, fire Damage Immunities cold, poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 12 Languages Aquan, Auran Challenge 1/2 (100 XP). While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. Ice mephits speak Common and Auran. Home; Rules ; Quick Reference; Optional, Variant, and Expanded Rules; Tables; Books ; View All/Homebrew; 2014 Player's Handbook; Monster Manual; Dungeon Master's Guide; 2015 Sword Coast Adventurer's Guide; 2016 Volo's Guide to … False Appearance. Legal Information. Magma Mephit Monster DnD 5E (5th Edition) July 14, 2020 by admin Leave a Comment. A searchable D&D 5e creature list. False Appearance. Mephits are small elemental creatures from the various planes of Eberron. Back to Main Page → 3.5e Open Game Content → System Reference Document → Creatures. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Breath Weapon (Su): 10-foot cone of ice shards, damage 1d4 cold, Reflex DC 12 half. False Appearance. Fire mephit familiars have 100% immunity to fire damage, but 50% vulnerability to cold damage. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. False Appearance. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. A searchable D&D 5e creature list. Source available on Github. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit's next turn. If an ice mephit takes serious damage (reduced to 8 hp or fewer), it drops its once-per-day fog cloud on an area that includes its attacker, then exploits its enemy’s blindness to make its escape, since a blinded melee opponent will have disadvantage on its opportunity attack. Ice mephits were mephits composed of air and water. The breath weapon of an ice mephit is a cone of ice that deals 1d4 cold damage. Challenge Rating: 1/2 These imp-like monsters are comprised of ice and air, they even look like an evil Jack Frost. Each one is about 4 feet tall and weighs about 30 pounds. The DC is Constitution-based and includes a +1 racial bonus. The mephit exhales a 15-foot cone of blinding dust. Death Burst. This isn't even to mention their fly speed, or their breath weapon. The mephit exhales a 15-foot cone of smoldering ash. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. When the mephit dies, it explodes in a burst of jagged ice. Small elemental, neutral evil. Ice Mephit from 5e SRD When the mephit dies, it explodes in a burst of jagged ice. Open Game Content (place problems on the discussion page). 1E > 5E Conversion Rules. Discover (and save!) Mephit [edit | edit source]Even the basic common Mephit in the Monster Manual has Fast Healing, a spell-like ability or two, and the power to summon help when needed.. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Ice Mephit - Monster » Dungeons & Dragons - DnD 5e. When the mephit dies, it explodes in a burst of jagged ice. Mephit PCs It is possible for a player to choose to play a mephit, though if the intent is not to have a party of evil PCs then it is recommended that this heroic mephit be different from the stereotype. Armor class 11 Hit points 21 (6d6) When the mephit dies, it explodes in a burst of lava. All mephits appear as small, winged creatures with more or less humanoid features. Melee [one-action] claw +9 (agile, finesse), Damage 1d4 slashing and 1d4 cold. When the mephit dies, it explodes in a burst of jagged ice. Although they are often described as impish, their elemental origins are apparent. your own Pins on Pinterest Cooper's Corrected Summon Monster IV (Mephits) | d-Infinity. False Appearance. Mephits do not grow old as humans or… They are more curious than malicious, though each individual’s nature varies depending on the essence of the element that birthed it. your own Pins on Pinterest Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.. False Appearance. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma. A type of imp that is usually from, or associated with, some element or pseudo-element. DnD 5e Monsters › Monster Manual (SRD) False Appearance. When the mephit dies, it explodes in a burst of jagged ice. Ice Mephit. 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