For a better experience, please enable JavaScript in your browser before proceeding. ... Start your review of White Plume Mountain (Greyhawk Classics, #2) Write a review. Goodreads helps you keep track of books you want to read. These three modules form a trilogy of scenarios centred on the eponymous mountain, its major characters … (Only Return to the Keep on the Borderlands is better.) The adventure contains art by Erol Otus, and a cover by Jeff Dee. It is set in the World of Greyhawk campaign setting and is a sequel to Lawrence Schick's 1979 module White Plume Mountain. White Plume Mountain book. The group had played through White Plume Mountain in the same campaign about two or three years previous so it was a lot of fun to take them back and see how the mountain had changed and to explore the new level. Return to White Plume Mountain is a pretty pure dungeon crawl, though a more dynamic and complex one than the original. You can use. Recently, I’ve been playing more than writing about D&D, hence the long gap between posts. Twelfth thread of a series on the younger classic Dungeons & Dragons adventure modules. I believe this is based on the 2nd edition "Return to White Plume Mountain," not the original 1st edition module "White Plume Mountain"). Read reviews from world’s largest community for readers. Helpful. Return to White Plume Mountain book. This was part of a long lasting campaign. I did the same with the HackMaster module White Doom Mountain. White Plume Mountain for 5e: A reflection. If you are about to tackle White Plume Mountain for the first time, it will be an experience you'll never forget. ... Review: The Devil of Murder Cliffs – Frog God Games I look at “The Devil of Murder Cliffs”, a 5th Edition adventure from Frog God Games. The original was again updated for the 5th edition in 2017 as the fourth part of Tales from the Yawning Portal. Bruce’s tenth novel, Myth of the Maker, is just out from Angry Robot Books: A Debut Novelist's 2020 Reading that Mirrors Our Timeline. Loving WPM, I picked up Return to White Plume Mountain. There are no discussion topics on this book yet. This book is not yet featured on Listopia. Are spoilers okay or should they be hidden? A sequel, Return to White Plume Mountain, was published in 1999, and an updated version conforming to v3.5 rules was released online in 2005. I even reviewed it for Pyramid magazine. I could explain away all of the weird stuff with "a crazy wizard made it" and it actually made sense. Welcome back. It is set in the World of Greyhawk campaign setting and is a sequel to Lawrence Schick's 1979 module White Plume Mountain. On the one hand it's one of the earliest quest dungeons: players go into the Mountain searching for three magic weapons. Return to White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons roleplaying game released in 1999 by Wizards of the Coast under its then recently acquired "TSR" imprint. Also a novel author, his credits include several titles set in the Forgotten Realms. Today we're going to take a look at some ideas for running White Plume Mountain using the latest D&D Next Playtest packet. A sequel, Return to White Plume Mountain, was published in 1999, and an updated version conforming to v3.5 rules was released online in 2005. White Plume Mountain is a fantastic short campaign coming from the 5th editions Dungeons and Dragons book “Tales from the Yawning Portal. White Plume Mountain was well received by critics. Return to White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons roleplaying game released in 1999 by Wizards of the Coast under its then recently acquired "TSR" imprint. Three magical weapons have been stolen recently. It was lots of fun. Return to White Plume Mountain Back in 1999, for the Silver Anniversary of D&D, TSR did a series of "Return" adventures. Within the magma domes and steam vents of an active volcano, he conducted his arcane experiments. Start by marking “Return to White Plume Mountain” as Want to Read: Error rating book. The dungeon is very tightly organized around that quest. The end of this adventure was very cool but I want to know if it should be talked about behind spoiler tags or in the open. These days, he’s a senior designer for Monte Cook Games, LLC designing Numenera , Gods of the Fall, and The Strange. Return to White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons roleplaying game released in 1999 by Wizards of the Coast under its then recently acquired "TSR" imprint. Today I'm going to take you through another piece of Greyhawkiana that not everyone is familiar with; the novel White Plume Mountain by Paul Kidd.Published in 1999 to coincide with the release of the adventure module Return to White Plume Mountain, this is the second in the series of "Greyhawk Classics" novels and is better by far than its predecessor Against the Giants. Converting White Plume Mountain to D&D Next. In 12 years of adventuring in Greyhawk, our group built up a number of legends, told, but never experienced. Set 20 years after "White Plume Mountain", this adventure reveals that the original adventure must have occurred in CY 571, which is a … So, those weapons were not in the return to for us. It was published in 1979. by Wizards of the Coast. Adventure Tropes. Read 52 reviews from the world's largest community for readers. January 1st 2002 The mountain and its insane lord proved too. The module was written by Lawrence Schick. It updates material from Return to White Plume Mountain (1999), including the fourth weapon, Frostrazor. The original S2: White Plume Mountain by Lawrence Schick, released in 1979, was one of the first scripted scenarios to appear for the AD&D game. OK, hopefully I'm not too off-topic here, but I ran the 3.5 conversion of, Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News. Bruce’s tenth novel, Myth of the Maker, is just out from Angry Robot Books. We’d love your help. White Plume Mountain was well received by critics. You are using an out of date browser. White Plume Mountain is an interesting contrast. I’m thinking of taking my current Lost Mine of Phandelver campaign and seguing into Return to White Plume Mountain from 2nd edition AD&D. A sequel, Return to White Plume Mountain, was published in 1999, and an updated version conforming to v3.5 rules was released online in 2005. Let us know what’s wrong with this preview of, Published Please note, I received a free review copy of the Dungeons of Dread before writing this article. Just a moment while we sign you in to your Goodreads account. It is sixteen pages long from cover to cover. Return to White Plume Mountain by Bruce Cordell. The original S2: White Plume Mountain by Lawrence Schick, released in 1979, was one of the first scripted scenarios to appear for the AD&D® game. It was ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. spire and the inhabited spaces inside it. I’ve never actually SEEN the adventure, but the original is quite famous, and I’m a big fan of Bruce Cordell’s Return to the Tomb of Horrors. Converting White Plume Mountain to D&D Next is very easy to do. Two decades ago, however, Keraptis reappeared in White Plume. White Plume Mountain is another very short adventure. It updates material from Return to White Plume Mountain (1999), including the fourth weapon, Frostrazor. Two decades ago, however, Keraptis reappeared in White Plume. JavaScript is disabled. If you have your own fond memories of experiences within the volcano, you will find this adventure just as fascinating, and just as deadly, as its predecessor. The recovery of the soul-devouring sword Blackrazor is one of them.. Brant Bladescream, warrior, adventurer and conman, recovered Blackrazor from the volcanic dungeon known as White Plume Mountain and used its notoriety to found the Blackrazor Guild. In ancient times, a sorcerer named Keraptis searched for eternal life. The mountain and its insane lord proved too much for most, but eventually courage and justice triumphed. It’s a dungeon crawler where the players hunt for magic items and loot while exploring the mysterious dungeons of the White Plume Mountain. I'm sure the presence of the 4 Kerapti and the K-imprints are the biggest change, but does the inside of the mountain cover the same tricks and traps and then add new ones? A 2 part collaboration with RPGmodsFan, this week I take a look back at the classic fun house dungeon, White Plume Mountain! 19 people found this helpful. View Return To White Plume Mountain 2002 by Greta 4.8. Today I’m going to take you through another piece of Greyhawkiana that not everyone is familiar with; the novel White Plume Mountain by Paul Kidd.Published in 1999 to coincide with the release of the adventure module Return to White Plume Mountain, this is the second in the series of “Greyhawk Classics” novels and is better by far than its predecessor Against the Giants. Also a novel author, his credits include several titles set in the Forgotten Realms. Refresh and try again. could run tkus scenario as a sequel that takes place twenty. I picked it up at "Days of Knights" down in Newark Delaware while I was down there working in (Old) New Castle. Now, twenty years later, a face has appeared in the volcano's smoke--the face of Keraptis himself, say those who should know. Is the vile wizard immortal after all? 0 Comment Report abuse It was ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. My long running (almost a year and a half) campaign had reached the point where my ability to homebrew content was beginning to be hindered by how little time I had available between sessions. Adventure Tropes. We hade fun with this one. Blackrazor had been found and destroyed, Wave was given to the sea god as a gift, and whelm was used by the dwarf in the party and a great NPC weapon. I'm asking partly because I'm layering Return to White Plume Mt. are veterans of the original S2: White Plume Mountain, you. It may not display this or other websites correctly. 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